![]() ![]() Each Decoration harvested will give certain tools, and often not the tool the player was hoping for. Tool Shed - Items in the Tool Shed are not so easily replaced.Anything in the Silo can be exchanged for XP, so upgrading the Silo can wait a bit. Silo - As the player harvests crops and produced goods, the Silo will begin to fill up.Everything that is harvested must be stored, and all those buildings and decorations bought need room on the farm. The two most important needs of a farm are storage space, and farm expansion. The player can, of course, ignore all timed events. An injured wild animal (usually a deer) will wander onto the farm, and a quest to care for it will appear under the list of quests (this is a timed, and relatively expensive quest).The Guild (should the player choose to join one) may enter a timed contest.Seasonal events require the planting, harvesting, and submission of seasonal-only crops or fruit.The Wholesaler, Event Customer, and Bistro customers will only give a certain amount of time to fill an order.Crops will not wither, animals will not run away or die, and the world does not need saving. This is, for the most part, a casual game. A meandering stream borders the farm below, containing the Guild (level 15) and Bistro (level 30).Just below the docks is the Lighthouse (level 20).This allows players to earn Diamond pieces from watching videos. Mobile players will see a television sitting between the docks.Further to the right, is the bay with two docks for Event Customer and Wholesaler.To the right of the farm is a sign for Pony Rides (level 6).Within the forest to the left and above, are the Lumberjack Ruins (level 15) and Fisherman's Hut Ruins (level 38).Right Side: Special Offers and Special Events.Left Side: Visitor Quests/Tasks and Animal Quests.Bottom Menu: Shop, Farm Editor, Friends, Mail, Settings.At the top of the screen: Level, Points bar (aka XP), Coins, Diamonds.Shop items can be clicked on to learn more about the item (without actually purchasing it). As the player levels up, and new crops are unlocked, the player will receive 3 seeds of the new crop. The game will not allow the player to sell or use their last seed in production. It should be noted that crops are not bought in the Shop, but rather they are grown from the current crop inventory. The player will not be free to interact with everything until they complete the Tutorial.Īfter completing the Tutorial, the player will have reached level 2, and have a Bakery, a Windflower and a Park Bench. The Wholesaler ship will arrive in 1 hour. There is also a Deliveries notice board and truck, and a Newspaper on the ground just outside the gate. Initially, the farm will contain a Farm house, one Field (with Wheat), a Silo, and a Tool Shed. If you have any questions or issues with the game, the developers are quick to respond in Discussions (on Steam).Īs the game loads (browser and upjers playground versions only), a number of hints are displayed, one by one, below a spinning strawberry. Unity is committed to the responsible collection and use of player data - and enhancing privacy safeguards. Unity also uses the data to allow game developers and publishers to tune their games for player devices and create personalized gaming experiences. Note that for security purposes, we do not expose this information. Identifiers and network: device IDs and IP address. For example, level start, enemy count, player health are all examples of custom event data. This includes purchase amounts and number of purchases.Ĭustom event game data these are specific in-game events that some games collect, and are contextual to the game. In-app purchase data: if you perform financial transactions (such as when you make a purchase in a game), we collect information about the purchase. Location data: specifically, the country. ![]() For example, day of first session, day of last session, session length. Usage data: information about how you use the application. Information we obtain from these devices includes:ĭevice attributes: information such as the operating system, hardware and software versions, platform, screen size, and CPU/graphics characteristics. We collect this information to improve Unity-built games by providing analytics, diagnostic, and usage information to developers. Unity Analytics collects gameplay and device data if you are a player of games made with Unity. ![]()
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